Case Study:

Just Press Play

Opportunity

An initiative that allows customers to “just press play” to start listening to the beginning of any title for free, with a seamless transition to continue listening to full title via signup, redemption, or purchase.

Company
Audible

Role
UX lead for discovery and execution

Surfaces
iOS, Android, Web, AoA

Customers
Prospects, Formers, Members

1

Understanding the opportunity

2

Ideate + Design

3

Test + Validate

Understanding the opportuity

Identifying key customer

The target customer is any Audible user (anonymous, logged-in non-member, member) who is seeking a more convenient and delightful way to listen to content before committing to signing up for membership or making a purchase, with an emphasis on attracting and retaining light listeners. 

Gathering insights

Past research and data:

Kicking off our project we partner with our UX Researchers and Data Analysts to help source and analyze past research and site data to help us drill down to key problems we want to focus on for their initiative

Competitive landscape:

To better understand the landscape and identify opportunities for differentiation, I conducted a competitive analysis of key products offering similar functionality. I focused on user flows, visual design, feature sets, accessibility, and onboarding experiences.

Customer problems identified

  • High barrier of entry to listen

    Before a customer can begin listening to a title, they are required to make a purchase or sign up decision.

  • Sample Content Not Compelling

    The sampling experience often plays an excerpt from the middle of the title that is too short in length for customers to judge their interest in the book before committing to purchase.

  • No Continued Listening

    The sampling experience is a dead end, as samples conclude without a path to a purchase or continued discovery if the user is not interested in the title.

  • Transaction-Focused

    Audible has an emphasis on directing a prospect to immediately sign up for membership, or a member to make a new purchase rather then focusing on finding the right title fit or getting the user excited for the types of content and Audible as a service.

Ideate + Design

Directions for explorations

An iterative in-market experimentation approach to start testing each individual MVP/P0 feature.

Variations will span across all surfaces: Amazon Web, Audible Web, Apps

Hi-fi

Prioritization was identified based on business and user needs:

  1. Sample button placement and UI within Product Details Page

  2. Change sample clip to start from the beginning up to 10 minutes

  3. Add path from sample player (cloud player) to purchase or subscription

  4. Showcase “First 10 min” within CTA or sample kickoff

  5. Add sample functionality to other discovery points

Next Steps

We shared our project success and future plans during an internal PI Summit

User Testing

Test Setup

Creation of brief with test structure, audience and test prompts/question.

Document will serve as place of reference for stakeholders and cross team collaboration.

Insights

Positive feedback on overall added value of screens. Will launch to monitor and track changes in conversion and funnel drop off.

Test + Validate

Within two weeks onboarding drop-off decreased by 33% and quick cancelations decreased by 5%

Rolled out to 100% of customers post two week results

Identified Solutions

  • Phase 1 - COMPLETED

    Create interstial screens to better set expecations during onboarding, scheduling, and checkout

  • Phase 2

    Update calendar ux and move scheduling to be pre-checkout. (Current flow users have to checkout to see availability of appointments)

Phase 2

Ideate + Design

Updated User Flow

Updates to the prospect flow to move scheduling prior to intake and checkout.

Existing:

  • sign-up, intake, checkout, scheduling

Updated:

  • sign-up, scheduling, intake, checkout

Explorations Lofi to Hifi

Explorations done of calendar layout and appointment selection help users quickly identify and select their appointment time while staying with our brand/design system style.

Usability Testing

Updated User Flow

Positive:

Date and time:

  • “Very quick easy”

  • Simplicity of date and time picker

  • Dragged dates over easily (intuitive)

  • Seeing dates and times on the same screen

  • Choosing date first and then seeing the available times

  • Appointment duration display

Confirmation, appointment details:

  • Appointment summary with picture of provider, bio, date and time

  • Gives familiarity and comfort

  • Bio and face of the person they will be meeting with

  • Acknowledged “holding” language with neutral or positive response

  • Acknowledgement of confirmation once membership is activated

1/10 users would have preferred to see a traditional calendar view

Negative/Painpoint

Date and time:

  • Prefer to choose who (the provider) before selecting a date and time.

  • Choice of male or female

  • Prefer to see calendar view (referenced having same view as the calendar you use to add meetings, appts ex: apple calendar, google calendar)

Updated screens for implementation

Next Steps

VQA | Sanity-check | Monitor